Fix wrong matrix sizes in layer constructor
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627679252f
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30
layer.h
30
layer.h
@ -1,3 +1,6 @@
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#ifndef LAYER_H_
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#define LAYER_H_
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#include "matrices.h"
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#include <cassert>
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#include <math.h>
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@ -15,8 +18,6 @@ class Layer {
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static inline float Sigmoid(float);
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static inline float SigmoidPrime(float);
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inline Layer(int); // Number of neurons
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inline void Forward(); // Forward Pass with sigmoid
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inline void Forward(float (*activation)(float)); // Forward Pass with custom activation function
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@ -29,21 +30,22 @@ class Layer {
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};
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Layer::Layer(){
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}
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Layer::Layer(int input_size, int size){
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this->input = Matrix(input_size, 1);
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this->weights = Matrix(input_size, size);
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this->weights.Randomize(0.0F, 1.0F);
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// Every neuron has a weight for every input
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this->weights = Matrix(size, input_size);
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this->weights.Randomize(-1.0F, 1.0F);
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// Z, A and B are the same size as A
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this->raw_output = this->input;
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this->activated_output = this->input;
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this->raw_output = Matrix(size, 1);
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this->activated_output = this->raw_output;
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this->biases = this->input;
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this->biases.Randomize(0.0F, 1.0F);
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// One bias per neuron
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this->biases = Matrix(size, 1);
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this->biases.Randomize(-1.0F, 1.0F);
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}
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void Layer::Feed(Matrix a){
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@ -60,9 +62,9 @@ float Layer::SigmoidPrime(float x){
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}
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void Layer::Forward(float (*activation)(float)){
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// Multiply inputs by weights
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// Multiply weight matrix by input matrix
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// W x I + B = Z
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this->raw_output = this->input.Multiply(&this->weights).Add(&this->biases);
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this->raw_output = this->weights.Multiply(&this->input).Add(&this->biases);
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// Now through activation function
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// A = F(Z)
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@ -71,4 +73,6 @@ void Layer::Forward(float (*activation)(float)){
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void Layer::Forward(){
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this->Forward(&Layer::Sigmoid);
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}
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}
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#endif
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