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Author SHA1 Message Date
f4c5a3a92b Updated gitignore 2024-12-31 01:13:15 +01:00
b04b7df465 Layer library with forward propagation 2024-12-31 01:12:47 +01:00
283fa5890b Added LeMa library 2024-12-31 01:12:30 +01:00
4 changed files with 314 additions and 5 deletions

7
.gitignore vendored
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# ---> VisualStudioCode
.vscode/*
!.vscode/settings.json
!.vscode/tasks.json
!.vscode/launch.json
!.vscode/extensions.json
!.vscode/*.code-snippets
# Local History for Visual Studio Code
.history/
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# Built Visual Studio Code Extensions
*.vsix
layer.exe
main.exe

48
layer.h Normal file
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#include "matrices.h"
#include <cassert>
#include <math.h>
#define assertm(exp, msg) assert((void(msg), exp))
class Layer {
private:
Matrix input;
Matrix weights;
Matrix raw_output;
Matrix activated_output;
Matrix biases;
float learning_rate = 0.1;
static inline float Sigmoid(float);
static inline float SigmoidPrime(float);
public:
inline Layer(int); // Number of neurons
inline void Forward(); // Forward Pass with sigmoid
inline void Forward(float (*activation)(float)); // Forward Pass with custom activation function
};
float Layer::Sigmoid(float x){
return 1 / (1 + exp(-x));
}
float Layer::SigmoidPrime(float x){
float buffer = Layer::Sigmoid(x);
return buffer * (1 - buffer);
}
void Layer::Forward(float (*activation)(float)){
// Multiply inputs by weights
// W x I + B = Z
this->raw_output = this->input.Multiply(&this->weights).Add(&this->biases);
// Now through activation function
// A = F(Z)
this->activated_output = this->raw_output.Function(activation);
}
void Layer::Forward(){
this->Forward(&Layer::Sigmoid);
}

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main.cpp Normal file
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#include <iostream>
#include "layer.h"
int main(){
return 0;
}

256
matrices.h Normal file
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#include <string>
#include <vector>
#include <cassert>
#include <iostream>
#define assertm(exp, msg) assert((void(msg), exp))
class Matrix{
private:
std::vector<std::vector<float>> values;
public:
inline void Randomize();
inline void Randomize(float, float);
inline void Set(float);
inline Matrix Swap(const Matrix*);
inline Matrix Multiply(float);
inline Matrix Multiply(const Matrix*);
inline void Hadamard(const Matrix*);
inline Matrix Add(float);
inline Matrix Add(const Matrix*);
inline Matrix Substract(float);
inline Matrix Substract(const Matrix*);
inline Matrix Function(float (*f)(float));
inline void Print(std::string_view);
inline Matrix Transpose();
// Operators
inline Matrix operator=(const Matrix*);
inline Matrix operator+(const Matrix*);
inline Matrix operator-(const Matrix*);
inline Matrix operator*(const Matrix*);
inline Matrix operator+(float);
inline Matrix operator-(float);
inline Matrix operator*(float);
// Constructors
inline Matrix(int, int);
inline Matrix(const Matrix*);
};
Matrix Matrix::operator=(const Matrix* other){
return this->Swap(other);
}
Matrix Matrix::operator+(const Matrix* other){
return this->Add(other);
}
Matrix Matrix::operator-(const Matrix* other){
return this->Substract(other);
}
Matrix Matrix::operator*(const Matrix* other){
return this->Multiply(other);
}
Matrix Matrix::operator+(float value){
return this->Add(value);
}
Matrix Matrix::operator-(float value){
return this->Substract(value);
}
Matrix Matrix::operator*(float value){
return this->Multiply(value);
}
Matrix Matrix::Function(float (*f)(float)){
Matrix result = this;
for(int m = 0; m < result.values.size(); m++){
for(int n = 0; n < result.values[m].size(); n++){
// Execute function on every value
result.values[m][n] = f(result.values[m][n]);
}
}
return result;
}
// Constructs a zero matrix
Matrix::Matrix(int rows, int cols){
for(int m = 0; m < rows; m++){
std::vector<float> buffer = {};
for(int n = 0; n < cols; n++){
buffer.push_back(0.0F);
}
this->values.push_back(buffer);
}
}
Matrix::Matrix(const Matrix* other){
this->values = other->values;
}
Matrix Matrix::Swap(const Matrix* other){
this->values = other->values;
return *this;
}
void Matrix::Hadamard(const Matrix* other){
// Matrices need to be the same size
assertm(this->values.size() == other->values.size() &&
this->values[0].size() == other->values[0].size(),
"Matrices need to be the same size");
for(int m = 0; m < this->values.size(); m++){
for(int n = 0; n < this->values[m].size(); n++){
this->values[m][n] *= other->values[m][n];
}
}
}
// Multiply 2 matrices (AxB = this x other)
Matrix Matrix::Multiply(const Matrix* other){
// Matrices need to be of right size
assertm(this->values[0].size() == other->values.size(),"Wrong matrix size");
// Resulting size is this->M x other->N
Matrix result(this->values.size(), other->values[0].size());
for(int m = 0; m < result.values.size(); m++){
for(int n = 0; n < result.values[m].size(); n++){
// Sum multiplications
float buffer = 0.0F;
for(int i = 0; i < this->values[0].size(); i++){
buffer += this->values[m][i] * other->values[i][n];
}
result.values[m][n] = buffer;
}
}
return result;
}
// Add 2 matrices
Matrix Matrix::Add(const Matrix* other){
// Matrices need to be the same size
assertm(this->values.size() == other->values.size() &&
this->values[0].size() == other->values[0].size(),
"Wrong matrix size");
Matrix result = this;
for(int m = 0; m < result.values.size(); m++){
for(int n = 0; n < result.values[m].size(); n++){
result.values[m][n] += other->values[m][n];
}
}
return result;
}
// Substract 2 matrices
Matrix Matrix::Substract(const Matrix* other){
// Matrices need to be the same size
assertm(this->values.size() == other->values.size() &&
this->values[0].size() == other->values[0].size(),
"Wrong matrix size");
Matrix result = this;
for(int m = 0; m < result.values.size(); m++){
for(int n = 0; n < result.values[m].size(); n++){
result.values[m][n] -= other->values[m][n];
}
}
return result;
}
// Print a matrix in terminal, with a title
void Matrix::Print(std::string_view title){
std::cout << title << std::endl;
for(int m = 0; m < values.size(); m++){
std::cout << '|';
for(int n = 0; n < values[m].size(); n++){
std::cout << values[m][n] << "|";
}
std::cout << std::endl;
}
}
// Add a constant value to every matrix case
Matrix Matrix::Add(float value){
Matrix result = this;
for(int m = 0; m < result.values.size(); m++){
for(int n = 0; n < result.values[m].size(); n++){
result.values[m][n] += value;
}
}
return result;
}
// Substract a constant value to every matrix case
Matrix Matrix::Substract(float value){
Matrix result = this;
for(int m = 0; m < result.values.size(); m++){
for(int n = 0; n < result.values[m].size(); n++){
result.values[m][n] -= value;
}
}
return result;
}
// Multiply every matrix case by a given factor
Matrix Matrix::Multiply(float value){
Matrix result = this;
for(int m = 0; m < result.values.size(); m++){
for(int n = 0; n < result.values[m].size(); n++){
result.values[m][n] *= value;
}
}
return result;
}
// Set a matrix to a given value
void Matrix::Set(float value){
for(int m = 0; m < this->values.size(); m++){
for(int n = 0; n < this->values[m].size(); n++){
this->values[m][n] = value;
}
}
}
// Transpose a matrix
Matrix Matrix::Transpose(){
// Transposed matrix size is inverted
Matrix result(this->values[0].size(), this->values.size());
for(int m = 0; m < result.values.size(); m++){
for(int n = 0; n < result.values[m].size(); n++){
result.values[m][n] = this->values[n][m];
}
}
return result;
}
// Randomize a matrix from 0.0F to 10.0F
void Matrix::Randomize(){
this->Randomize(0.0F, 10.0F);
}
// Randomize a matrix from min to max
void Matrix::Randomize(float min, float max){
for(int m = 0; m < this->values.size(); m++){
for(int n = 0; n < this->values[m].size(); n++){
this->values[m][n] = min + ((float)rand()/(float)(RAND_MAX)) * (max - min);
}
}
}